Units face big delays in moving as the pathfinder struggles with shifting critters. On (6)Crazy Critters, also included with Brood War, the map is so full of critters that it is difficult to place buildings. In this picture, look at the minimap to see how far the SCV’s have come from the original command center. Crystallis seems to be well-known for crashing the BWTA terrain analyzer, so I expect many bots can’t play it at all. It’s a playable map, and maybe fun once in a while, but the strategies are vastly different than on a competition map (and terran would seem to have a big advantage). Gas geysers exist, but they are also behind minerals, so before you can tech you have to mine a path through to a geyser. ![]() On the Blizzard map (2)Crystallis distributed with Brood War, the players start out separated by deep maze-like formations of 48-mineral blocks. Bots have too much scripted behavior and can’t adapt at all to extreme novelty maps. ![]() It’s a more extreme example of the human adaptability that we see in normal play. ![]() We don’t have much trouble inventing special strategies for special maps. Humans can play on crazy novelty maps where normal play does not work.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |